The Neighbor player will need to sneak off to search for specific items that level him up, gradually unlocking his abilities. To counter this, we decided to make the Neighbor level up as the match goes. This creates a natural sense of progression. The further you are in the house, the more high tier loot you can find, and you will need to unlock all of it to find keys to the basement. You will now need to progress through the house by unlocking its doors. So we decided to change this in 2 meaningful ways. Some Neighbor players would go haywire from minute 1, and sometimes kid players would just run off and very quickly get all keys. What we didn't really like about the system was lack of progression during the match. If you participated in the Secret Neighbor Beta, you will know we have character and Neighbor classes. I may have leaked the below already on our discord () but the details over there revolve around Neighbor's abilities and leveling. We are gearing up for the Halloween-ish launch window for Secret Neighbor, and the whole team is working non-stop to make sure we get a good game that meets all of your expectations.
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